If you run straight ahead you’ll drop back in a very early part of this level, but the side path is worth visiting. Return to the bonfire room and search the corners on the opposite wall one features an illusory wall that will open onto a new path. (Ignore any sounds of great agitation you hear it’s from another level.) Take the path we ignored a moment ago and kill the Crystal Lizard for a Chaos Gem. Return this to Cornyx to unlock more pyromancy spells. When it’s safe, grab the Izalith Pyromancy Tome. Two demon satyrs attack from either side of the entrance, so be careful. Kill it and ignore the side path to advance toward the item glow. The room directly on from the antechamber is patrolled by a demon. Run up and light the Old King’s Antechamber bonfire. The stairs to the next room are in the right corner. A shielded demon satyr is waiting in the left corner, and there’s an Ember at the end of a short tunnel off the central path. There are two parallel paths on either side of this chamber, joined by a central path. Lure him out, too.Ī second demon satyr mage is on the left side of the room beyond. Another demon satyr is patrolling the room beyond and may aggro if you battle the mage too close to him. After advancing towards the next doorway, a demon satyr mage will patrol out towards you if you retreat and wait a minute. Another two demon dog satyrs are waiting in the room beyond, as well as two gargoyles. He may drop a piece of the Black Knight set, and you can collect the Black Knight Sword from the room he was guarding.Ĭontinue down the corridor. You probably want to lure him back to the room where you took down two demons, as it’s much easier to battle him in the open. The Black Knight tends to attack in single blows, leaving nice openings, so he’s not too hard to duel. The corner of this corridor is an illusory wall attack it to open the path to the room beyond, where a Black Knight will clear a few baddies unless you aggro him too quickly. One runs parallel to the big tunnel and the other is perpendicular to it.ĭown the perpendicular path you’ll hear hooves advance slowly and you’ll draw a demon satyr dog to you. The large, tempting tunnel with an item glow at the end has a huge hole in the floor, so leave it for now. There are multiple paths out of this area. Next door, another fire slime waits to ambush you on the ceiling above the item glow, which yields an Undead Bone Shard. When both demons are down you can explore the bottom floor. The set of stairs where the satyrs were is the safest bet, as you’ll only aggro one of the demons. We want to venture down either set of stairs and clear the two demons patrolling down here. There’s a hole in the path ahead so backtrack to the main room. The latter enemy spits long bursts of far-reaching fire, so either rush in and attack before it aggros, or lure it to fire and roll right back and out of the way before rushing to attack straight afterwards. There’s a fire slime on the roof above you should shoot down first, and then a gargoyle on the right. Like their pals upstairs they have a very unpleasant grab attack, so keep well back.īeyond the leaping satyrs, don’t be tempted to rush over the item glow. The figure squatting here is the first of two leaping demon satyrs. Ignore the second set of stairs and peer down the corridor around the corner. You don’t want to end up fighting all four enemies at once, so be cautious. This last one casts a poison mists that has long range, lasts a long time, and reduces visibility to zero. The one you see patrolling is a bit of a lure if you chase it around the corner you’ll run into two demon stayrs and a demon satyr mage. These are a little tougher than the ones you met near Farron. When he’s dead, collect an Ember to the left, but watch out for turrets cast by the demons patrolling below.įrom the path to the bonfire, move cautiously to your right, past the stairs, and you’ll see a demon satyr. The demons wail when they cast these turrets, and you can either kill the demon or stick them with ranged attacks to clear them. These multi-limbed baddies attack with huge swords and fire spells, including one that creates a sort of fireball turret that hangs about lobbing projectiles at you. Grab the Titanite Shard on your right and pass through the doorway to activate the Demon Ruins bonfire.Ĭontinue along the path until you reach a balcony there’s a demon on your left. Standing at the Old Demon King boss gate looking towards the ballista, look to your left and spot a ramp leading upwards. If you'd rather skip it, head straight on to High Lord Wolnir. As with Old Demon King, this entire area is optional - but it contains some good loot and a couple of key items which are very tempting for pyromancers. Or do you? The compulsion is deep.ĭark Souls 3: Demon Ruins and Old King's AntechamberĪfter defeating Old Demon King you can continue to explore Smouldering Lake.
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